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Meridian 59 User's Guide
Saving Your CharacterIt is highly recommended that when you quit the game, that you do so in the safety of an inn, hall or your own guildhall. Doing so outside the confines of these buildings will cause your character to become a ghost. In this state, you cannot be harmed by anything in Meridian and you will have ten minutes to log back on and continue playing without any adverse effects. If you wait longer than ten minutes, it may result in the loss of equipment, spell and skill experience and even hit points. Death and SuicideWhat happens when you die? In Meridian 59, the Underworld is as busy and well-populated as anyplace else. In fact, many adventurers find it interesting and useful to stay there for awhile before returning to the game world, wandering up and down the stairs and through the portals, and communing with other undead souls.For more about the Underworld, see Main Attractions: Beyond The Town Walls.DeathWhether at the hands of a monster, an assassin, or a former friend -- death in Meridian does have its nasty consequences:
If you are traveling with friends, they may salvage some of your belongings. If they're very good friends indeed, they may even give them back to you when you return... Revenants can't attack on holy ground such as temples or sacred groves. But they are very patient, and will remain nearby while you are in such safe areas, resuming their pursuit the moment you leave. SuicideOld Meridian citizens don't die (they've usually done that several times already). In fact, the only permanent death is the one you inflict on yourself. If you decide it is time for your current character to leave Meridian 59 permanently, here's how you can make way for a new one:
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The 3DO Company | Meridian 59 User's Guide - 27 January 1997 |